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Tag movie run time7/22/2023 More info See in Glossary control scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. Tags are useful for triggers in Collider An invisible shape that is used to handle physical collisions for an object. They ensure you don’t need to manually add GameObjects to a script’s exposed properties with drag and drop, so you save time when you use the same script code in multiple GameObjects. Tags help you identify GameObjects for scripting purposes. More info See in Glossary with a “Collectable” tag. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You might define items the player can collect in a Scene A Scene contains the environments and menus of your game. For example, you might define “Player” tags for player-controlled characters and an “Enemy” tag for non-player-controlled characters. ![]() A GameObject’s functionality is defined by the Components attached to it. ![]() A tag is a reference word which you can assign to one or more GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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